Nintendo Wii’s launch in November
2006 changed console gaming for good: The controller, “Wii Remote”, could
detect user’s movement. For the first time, gamers could interact with the
machine via a materially more natural interface: their own movement. The user
interface of Wii, however, still included a controller. Something the gamer had
to hold in his/her hand. And the motion detected was only that of the “Wii
remote”. Even though the leap from a traditional controller, mainly operated
using gamer’s thumbs, was gigantic, the interface still remained one step away
of purely free movement and fully natural control.
Video analytics changed this. 4
years later, in November 2010, Microsoft’s Xbox 360 Kinect was launched.
Instead of requiring the user to hold a controller, the interface was purely
based on spoken commands and gestures – not only those of a single hand, but of
every part of the user’s body. Utilizing video analytics, Kinetict’s sensor
device was able to accurately detect gamer’s movement and to turn that into a
completely new gaming experience.
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